Game Blog

By Ameya Murukutla   How many of us have watched a quiz show on TV and thought that the questions were ridiculously easy to write? I thought that all that one had to do was to add how, what, when or why in front of a fact to have a trivia question ready to go. So, when I was hired by the CRI GameLab to write 300 questions for a game, designed to celebrate the rich

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This blog post announces the conclusion of the game Pirate Partage. Like the other games we have developed in the IncLudo project, it has grown significantly from its initial birth at a game jam at the Mozilla office in Paris more than a year ago, without straying too far from the initial spirit and fun of the original design. In the first version, pirates with different handicaps had to share treasure (coins) strewn over the

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CRI and ZMQ presented its IncLudo project at G4C Conference in New York. The G4C Festival was held at 63 5th Avenue, New York, USA. The festival showcased the best and brightest games and their game developers and creators; and leading change-makers and social entrepreneurs with keynote, sessions, panels, demos, networking events and expos. It was a 3-day event, from 31st July 2017 up to 2nd August 2017, with the first 2 days dedicated to

Posted by Hilmi Quraishi
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In the IncLudo project, we are making open source games to promote diversity in the workplace. After a year of building and testing game prototypes, we want to share what we’ve learned about bias, empathy, icebreakers, taboos, and board games while pursuing this important but challenging goal. The speaker is Jesse Himmelstein, coordinator of the project for CRI Paris and director of the CRI Game Lab. This talk was recorded at the FOSDEM conference in

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  General introduction As part of my studies in the Master EdTech program at CRI-Centre de Recherche Interdisciplinaire I am doing a 5 months internship in the CRI GameLab http://cri-paris.org/gamelab/ During the first month of the GameLab internship I started working on the project IncLudo. I will show you here my work process during the first month and give you some insight on the different objectives, ideas, details of my work and follow up with

Posted by Liburn Jupolli
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Hello, I’m the director of the CRI Game Lab here in Paris. We’re looking to hire interns and a full-time graphic artists who have lived in India to work in our Paris offices to develop games that promote diversity and inclusivity. IncLudo (http://includo.in) is a joint EU-India development project with the goal of creating games that promote diversity and inclusivity in the workplace. Within the project, CRI and ZMQ have developed a number of open

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Written by Jesse Himmelstein, in cooperation with Gwen Ruelle from the Red String Project. Try it online at sddl.crigamelab.org   What if we could meet people in reverse? That is, learn personal and intimate details about their experiences, thoughts, and day-to-day before we see the color of their skin, their gender, or their age? Social psychology has shown that group stereotypes shape the way we think and feel about other people, even if we don’t

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Written by Leïla Satsou.   When doing research about inclusivity, and analyzing testimonies, I realized how difficult it was to make a safe professional environment for everybody. I used to take the game “Parable of Polygons” as an example. Indeed, everyone is lead by numerous and different biases. As a result, it is very difficult to change mentalities. We can’t change people in a snap of the fingers; it is a harsh work to do on ourselves.

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Written by Gayathri Gopalakrishnan.   Weather has a great impact on human beings. The impact is so profound that we have terms like winter blues and even psychological disorders like Seasonal Affective Disorder or SAD for short (the acronym really speaks for itself :P) that are influenced by weather. I am from the south of India, which implies that my city is blessed with ample sunshine throughout the year. The Parisian winter and even spring

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This post was written by Gayathri and Jesse. Images courtesy of Games4Change Europe. The Games4Change Europe festival is held annually in Paris, usually in June. It’s a great opportunity to meet others working in the field, and of course a chance to present our own work. We gave our presentation on Friday morning, as a joint talk between Gayathri, Leïla, and Jesse. Our presentation is available online on Google Sheets.   In the hopes of making

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